GLB Inspector

01 // Storage composition

Asset

Scene hierarchy // referenced binary buffer views

02 // 3D Preview

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03 // Scene data

Asset workspace

The outliner is the source of truth. Inspect material slots and textures in context.

0 meshes 0 materials 0 textures

Linked resources

Textures

All embedded textures

Compress
Resize
Output format
Format settings

Surface properties

Material slots

All asset materials

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Master view

Scene outliner

Expand a mesh to inspect its material slots.

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