01 // Storage composition
Asset
Scene hierarchy // referenced binary buffer views
Local asset diagnostics // glTF 2.0
01 // Storage composition
Scene hierarchy // referenced binary buffer views
02 // Quick look
03 // Embedded images
04 // Geometry inventory
Click for one mesh · Shift-click to select multiple.
05 // Surface inventory
PBR ball previews using the embedded material setup.
GLB container and glTF JSON are parsed locally. Sizes reflect on-disk buffer-view lengths after compression.